Sunday, November 11, 2018

Session 5: On the trail of Glasstaff


After entering the cavern Blumpkin left the party to loot the storeroom while the rest of the team discovered a foul Nothic lurking nearby. The team negotiated with it by feeding it the bodies of the recently defeated Redbrands and travelled deeper into the hideout.

They burst into a Barracks with three Bugbears, who were tormenting Gloop, a Goblin. A melee ensued as Silde unleashed a flurry of blows against a Bugbear, but he was nearly killed by a morning star blow to the head. Pog raged and waded into the room and absorbed repeated blows while Goh shot arrow after arrow into the monsters. Stevil invoked the power of Kord and brought Silde back from near death and charged into the fray. The party was bloodied but ultimately victorious and learned the general location of Cragmaw Castle from Gloop before the party released him.

Our heroes rested before venturing North where they discovered Redbrands playing a game of dice. Stevil summoned a thunderous force that swept across the room hurting the ruffians, but they retaliated nearly killing Stevil, who went down hearing the whispers of Kord in his ear. The team battled while Goh brought Stevil back from the brink with his healing magic. The battered party soon killed the villains, although they were badly hurt and forced to rest again.

The party continued north and found a laboratory where they encountered Glasstaff's rat familiar, who warned Glasstaff before it disappeared in a puff of smoke after Pog attacked it. The team discovered a Dwarvish book that gave the history of Wave Echo Cavern and mentioned a magical mace called Lightbringer that was lost five hundred years ago.

The party entered Glasstaff's quarters where they looted more treasure and discovered a note that affirmed that Glasstaff is likely Iarno Albrek and employed by the Black Spider. Goh found an ajar secret door, which lead to the storeroom with Blumpkin, who saw the wizard running South.  The team pursued but ran into the now hostile Nothic, who attacked Goh, who had eagerly charged forward to hunt Glasstaff. Goh resisted it’s necrotic eye beam while the team surrounded the monster. Silde was nearly eviscerated by it’s deadly claws, but Stevil used his healing magic to bring him back from the verge of death. The heroes then destroyed the aberration and found Talon, a magical longsword, and the half-eaten body of Thel Dendrar at the bottom of the crevasse, which exuded a necromantic aura and is unnaturally cold.

The team, having been delayed by the Nothic and treasure, attempted to pursue Glasstaff, but lost his tracks and were forced to abandon the chase.  The exhausted team headed to the inn for a much deserved rest and discover Yeemik lurking in the  common room. He offered them a deal to clear out the Wyvern Tor Orcs and the new inhabitants of Cragmaw Cavern but the party rejected his shady proposal and rested at the inn.

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